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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Gaile on HoM - Page 6 - Guild Wars Forums - GW Guru
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Old Aug 24, 2007, 02:42 AM // 02:42   #101
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Quote:
Originally Posted by Gaile Gray

The question I'm trying to get my head around is: If 100% Elona gets you a lollipop, and 100% Tyria gets you bubblegum, would you expect every character in Guild Wars 2 to have both gum and sucker?
The bonus could only be activated once.. that's how I (and others I am certain) though it would work.
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Old Aug 24, 2007, 02:42 AM // 02:42   #102
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Originally Posted by Curse You
Because some people might not care to make the same number of characters for GW2 that they had in GW. We're not even sure how many primary professions GW2 is going to have.
Again, are you expecting to have the option to create one character that has everything you've ever acquired and accomplished in all the preceding games?

Quote:
Originally Posted by Antheus

A monument to ancestry - the whole family of heroes that fought back in the day...

One was explorer...
Then there was the problem child, drunkard with sweet tooth...
Another spent his life looking for fortunes...
And of course, the noble fighter, bane of many foes in guild wars...

Yet they built one family tomb, where their greatest individual achievements are presented cumulatively. Or... As individual characters reach highest title, they may contribute it to the hall.

The way it stands now, it simply isn't realistic to have achievements from multiple characters, unless one invests 10,000 hours of gameplay, and even that would barely add enough to build two monuments.
Cool, I like the storytelling here. But again, do you feel you should be able to make ONE character who is explorer, drunk, diabetic, fortune-seeker, and fighter? I mean, in a real inheritance, no one gets all that each ancestor did and had. No one has the red hair of the grandmother and the raven waves of the great uncle, right?

I'm not making fun, guys, and I'm not denigrating your ideas. I just need to understand what you're really saying.
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Old Aug 24, 2007, 02:42 AM // 02:42   #103
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Quote:
Originally Posted by Gaile Gray
I was just writing this, so I'll go ahead and add my comments, although I think hallomik said the same thing more clearly:

I'm confused. I think that some of you are suggesting that everything you acquire, on any character, should apply to all characters in Guild Wars 2. Is that right?

If so, why?

When I get most titles on my GW character, I get the title on... my GW character. Not all my chars; just one.

So why would you expect that it would be merged, and that every char you make in the next game would benefit from what perhaps 6 or 8 or even more characters acquired in the current generation?
I think you're confused about what people are complaining about - its not the bequeathment its the HoM itself. Poeple want the hall to be a testament to their acheivements. When I walk in there I want to see a badge that says "Legendary Survivor" because I that is something I spent weeks doing. In the HoM process you've described thats not going to happen - I'm going to have one hall with a single LS badge which noone will ever see and there's going to be a gaping LS sized hole in the monument of my main toon, who was never given the opportunity to achieve the title.

If the bequeathment process is a concern for you (as it probably should be), can I suggest something as simple as allowing an account to account transfer. If any one of my GW1 toons had the cartography title than one of my GW2 toons could spawn a cartography item.

Quote:
Originally Posted by Gaile Gray
Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%?

Please help me understand why some of you are making such dramatic, negative comments about this. I don't get to add up my bowling scores until I have a perfect 300. (Dang, that'd only take me 5 games if I could! ) But by the same token, I don't expect my Rangers, Necromancers, Elementalists, Warriors, etc., to be able to contribute to every profession I make in the future -- it just doesn't make sense!
The display of individual characters acheivements is already achieved by the existing title system. Players were expecting the HoM to be a display of their achievements.

What strikes me as odd, is that after litterally hundreds of threads and petitions about unifiying things like treasure hunter and wisdom titles accross and account, you would go and place yet another one of these anti-multi-toon blocks in place. It dissappoints me that you're getting this far out of touch with the desires of the general community.
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Old Aug 24, 2007, 02:44 AM // 02:44   #104
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I see no real reason why people are complaining. HoM was talked about months ago. Titles,items,minis,armor was described as your GW2 character would inherit what your GW1 character has acomplished. Not even once was it said that this HoM would show off all of your titles,items,etc. in one place.

Soo if your GW2 character can inherit one of your GW1 characters legacy. How can anyone not know that HoM is in fact character based? Everyone should have known this long time ago.
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Old Aug 24, 2007, 02:45 AM // 02:45   #105
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Originally Posted by Sasuke The Betrayer
Honestly.... do they expect us to do titles on each and every character?
No they dont EXPECT you to do anything, the choice is yours.
I dont give a monkeys myself.
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Old Aug 24, 2007, 02:46 AM // 02:46   #106
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Originally Posted by Loviatar
festival hat maker lets all account characters have fun with any hat

so what would you say to a zookeeper NPC?


10 gold and pick the customized pet you want for that character
You're weird. First you pick at my post asking what's the big deal, and then you come up with a pretty good solution.

Ok, it makes sense to limit titles to the character that earned them.

But minipets being locked onto one of your characters just doesn't seem just.

Lets say I have my original Kuunavang. I don't want to make the difficult choice of choosing whether to put it on my Warrior or my Paragon. I should be able to put that on both.

Also, without knowing what kind of bonuses I'll get for putting them into the HoM, I'm definately keeping my minipets out of there.
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Old Aug 24, 2007, 02:46 AM // 02:46   #107
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I think the "lobe" idea is kind of cool where you could see all the achievements of all of your characters in one place. I had no expectation that it would work that way, and it would seem to be rather hard to set up since characters have overlapping achievements. Not to mention that there are different numbers of characters per account, so the "rooms" would have to be all separate instances anyway, unless the architecture of the building was highly malleable.

But, I fundamentally agree with Gaile's bubblegum/sucker analogy - obviously. Makes no sense for one character to benefit from the character-based achievement of another.
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Old Aug 24, 2007, 02:46 AM // 02:46   #108
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This may be strange....

but I kinda liek the idea of making characters that are siblings / related.

Will the HoM allow me to do this? I'd love to see my Ritualist (he's my main character now...) have more than one descendant.
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Old Aug 24, 2007, 02:48 AM // 02:48   #109
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Quote:
Originally Posted by Gaile Gray
I'm confused. I think that some of you are suggesting that everything you acquire, on any character, should apply to all characters in Guild Wars 2. Is that right?
Hi Gaile,

I believe you are misconstrued

Here is what people are asking:

Instead of a hall for each character, we have one hall, that displays the best record achieved for a title, across the account.

So say, it would look like this....

Tyrian Pathfinder (Biff the Ranger) Font of Wisdom (Moe the Wammo) Survivor (Rex the Paragon)

Instead of having a hall for each character, where for the many of us who have many characters, they will mostly be empty.

I don't think people were asking for all titles to be given to each new character in GW2. But! It would be nice if we could pick 2-3 or 3-4 from across *all* of the titles we reached.

Hope that helps!

Last edited by ItalianRH; Aug 24, 2007 at 02:51 AM // 02:51..
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Old Aug 24, 2007, 02:49 AM // 02:49   #110
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Originally Posted by cellardweller
I think you're confused about what people are complaining about - its not the bequeathment its the HoM itself. Poeple want the hall to be a testament to their acheivements.
So who, exactly, is going to look at this monument to your achievements? Are you going to sell tickets, or drag your friends in to show them how uber your characters were?

I doubt I'll ever take anyone into my hall of monuments; I can't imagine being that narcissistic.

The PURPOSE of the HoM is to bequeath an inheritance to a GW2 character.

(ANet must be doing something right; I'm back in their corner after months of grumbling about the lack of full hero parties! )

Last edited by ChaoticCoyote; Aug 24, 2007 at 02:51 AM // 02:51..
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Old Aug 24, 2007, 02:50 AM // 02:50   #111
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I think their saying that their descendant should be able to get every title available since it would be considered fair since some characters couldnt get a title another might have had so the HoM would be able to merge all of it together into a "super character" of sorts. Sort of a since we are progressing onto GW2 we should combine our entire line of characters achievements into one and he can go on from there.

I don't really mind at all because it would kind of be a hollow title. Sure he has survivor or what not, but he never actually earned it, he just had a char made and had him farm some area over and over to get it just so he could put it into this and "Say" he got the title.

Currently I have the People Know Me title for my warrior, and maybe just a few maxed for every other character, but I still don't see negative side of this. Im sure for a rare miniture pet your going to put it into a character you use. I wouldn't really shift my mini pets around either way as they do take a spot of inventory and are the their for the sake of either showing wealth or because you like the thing. Plus you never know how long it takes to get through GW2 so you may end up just using just one character in the first place.
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Old Aug 24, 2007, 02:51 AM // 02:51   #112
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I'm going to have to mull this over. My first thought was - this really stinks! But maybe this, in the long run, will encourage us to have a handfull of well-balanced characters rather than a single focused one.

I guess if you like to play lots of characters now, you'll still like to play lots in GW2 and you'll have lots of inheritances to work with (with less stuff on each). If you like to focus now, you'll like to focus in GW2, and you'll get all your goodies on the same character from the get-go.
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Old Aug 24, 2007, 02:52 AM // 02:52   #113
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I'm not bothered by this at all. My warrior is my main character anyway. Always made the decision to get every warrior weapon/shield and try to get almost all the pve titles with her as well. I doubt Anet will make HoM account based. But I have no problems if they decide to.
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Old Aug 24, 2007, 02:52 AM // 02:52   #114
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Quote:
Originally Posted by Onarik Amrak
You're weird. First you pick at my post asking what's the big deal, and then you come up with a pretty good solution.

Ok, it makes sense to limit titles to the character that earned them.

But minipets being locked onto one of your characters just doesn't seem just.

Lets say I have my original Kuunavang. I don't want to make the difficult choice of choosing whether to put it on my Warrior or my Paragon. I should be able to put that on both.

Also, without knowing what kind of bonuses I'll get for putting them into the HoM, I'm definately keeping my minipets out of there.
QFT

The minipet thing is the #1 issue I have with HoM. I was actually looking forward to it, kinda, and now I just want to avoid it.
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Old Aug 24, 2007, 02:52 AM // 02:52   #115
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Originally Posted by ChaoticCoyote
So who, exactly, is going to look at this monument to your achievements? Are you going to sell tickets, or drag your friends in to show them how uber your characters were?

I doubt I'll ever take anyone into my hall of monuments; I can't imagine being that narcissistic.

The PURPOSE of the HoM is to bequeath an inheritance to a GW2 character.

(ANet must be doing soemthing right; I'm back in their corner after months of grumbling about the lack of full hero parties! )
Well, frankly, that's nonsense. if the PURPOSE was just to bequeath an inheritance to a GW2 character, they should've just made it a piece of paper. That's how inheritances are handled.

What we got is eye-candy, so why not let us actually look at it?
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Old Aug 24, 2007, 02:55 AM // 02:55   #116
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I know the HoM sounds cool and excited now... but I think Guild Wars 2 is going to be so much better and so excited that bringing things over from Guild Wars 1 in the HoM is really going to take a back seat to all the new and exciting things in GW2... that few people are truely going to care. I could be wrong but I see myself getting more and more excited with mroe information about Guild Wars 2 that I will care less and less about my achievements in GW.

I'm not saying anything bad about the HoM I'm just saying there will be soo much goodness about the rest of GW2.
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Old Aug 24, 2007, 02:55 AM // 02:55   #117
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Quote:
Originally Posted by Gaile Gray
Again, are you expecting to have the option to create one character that has everything you've ever acquired and accomplished in all the preceding games?

Cool, I like the storytelling here. But again, do you feel you should be able to make ONE character who is explorer, drunk, diabetic, fortune-seeker, and fighter? I mean, in a real inheritance, no one gets all that each ancestor did and had. No one has the red hair of the grandmother and the raven waves of the great uncle, right?

I'm not making fun, guys, and I'm not denigrating your ideas. I just need to understand what you're really saying.
That's kind of funny because many people's characters have titles that other characters earned (PvP Titles, Kurzick/Luxon titles, Lucky/Unlucky Titles). Consistency...That's the key...

Also once a single character unlocks a skill in tyria at its normal location, all future characters can get that skill at ANY skill trainer in Tyria, not just the first location it appears. It's a game, don't get stupid with the inheritance stuff. A good idea would be to make these items customized to account and only usable once in the HoM. Some people plan on playing GW past release and would like to keep swapping some of those unique weapons (totem axe anyone?) between characters without farming duplicates.

I guess it's mainly just a shocker because the details are just now coming out. Call your buddies back at blizzard and talk to them about giving people a heads up before putting something out so that they can get feedback.

Other than that, I really look forward to playing GW:EN and think it looks great :-) I'll see everyone in the Far Shivs later tonight w00t....
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Old Aug 24, 2007, 02:55 AM // 02:55   #118
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It isn't really titles that are pissing me off... more like the 15k armors and mini-pets.. I have all my titles on my ele, however I have 15k on alot of my characters. So, if it is in fact character based I am gonna have one monument with ranger 15k and nothing else, then 1 with warrior 15k sets and protector titles, then 1 with ele 15k and a lot of titles and my minis etc etc

You end up with one average HoM and a buch of rather empty ones.
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Old Aug 24, 2007, 02:56 AM // 02:56   #119
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Quote:
Originally Posted by Gaile Gray
I was just writing this, so I'll go ahead and add my comments, although I think hallomik said the same thing more clearly:

I'm confused. I think that some of you are suggesting that everything you acquire, on any character, should apply to all characters in Guild Wars 2. Is that right?

If so, why?
Because we believed the whole point of the HoM was to reward the achievements that you've made - since *every* title requires a lot of hard work to actually get, splitting it so that it now makes no sense to play more than one character - in fact penalising people who've spent money on extra slots - hurts.

We don't get to have all our achievements noted - in fact we'll only get a fraction of them.

It's not like people who have extra slots automatically have extra time available to play - so by definition if they play more than one character their titles are also going to be split over more than one character.

Quote:
Originally Posted by Gaile Gray
Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%?
Of course not - since the title has not been achieved. Adding up progress towards a clearly character-based title across characters is ludicrous - and I didn't see *anyone* suggesting anything of the sort.

But throwing away *achieved* titles is disappointing.

As for mini-pets, they're currently account based because you can swap them between characters using storage agent - customising them to the account makes sense, but customising them to an individual character you're again severely penalising people who play many characters. This punishes anyone who has spent extra on additional character slots so they could experience more of the game.

Basically it all means:
1. No incentive to run multiple characters for anything for the next year and a half.
2. No incentive to pay for additional character slots for the next year and a half.
3. Any bridge between GW1 and GW2 is useless for someone who plays multiple characters.

I thought HoM was supposed to be part of what kept players interested until GW2 came out - since they could be working towards something (currently undefined) in the next game.

From what you've said, it's now a disincentive - since a lot of these titles take 100s of hours or millions of Gold (which takes 100s of hours to get) to actually achieve, a person can't afford to max them on every character. So why even bother trying?

Sure - GWEN adds extra content - so we get new areas to play in. But once we're through that content, there's no incentive to keep playing - is that content (+the 4 bonus missions) really going to last 18 months to 2 years?
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Old Aug 24, 2007, 02:56 AM // 02:56   #120
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Quote:
Originally Posted by Gaile Gray
I was just writing this, so I'll go ahead and add my comments, although I think hallomik said the same thing more clearly:

I'm confused. I think that some of you are suggesting that everything you acquire, on any character, should apply to all characters in Guild Wars 2. Is that right?

If so, why?

When I get most titles on my GW character, I get the title on... my GW character. Not all my chars; just one.

So why would you expect that it would be merged, and that every char you make in the next game would benefit from what perhaps 6 or 8 or even more characters acquired in the current generation?

Would you suggest that if a player has five chars, and each has explored 20% of Tyria, then every char in GW2 should have an explorer title, because after all, 20% x 5 = 100%?

Please help me understand why some of you are making such dramatic, negative comments about this. I don't get to add up my bowling scores until I have a perfect 300. (Dang, that'd only take me 5 games if I could! ) But by the same token, I don't expect my Rangers, Necromancers, Elementalists, Warriors, etc., to be able to contribute to every profession I make in the future -- it just doesn't make sense!
Either two things that can be done about that.

One is to have a list of titles to each character for all characters per HoM.

Eample:
  1. Character (Name)
    • A.Elonian Grandmaster Cartographer
    • B.Canthan Grandmaster Cartographer
    • C.Tyrian Grandmaster Cartographer

  2. Character (Name)
    • A. Source of Wisdom
    • B. Grandmaster Treasure Hunter

  3. Character (Name)
    • A. Blessed by Fate
    • B. Savior of the Kurzicks/Luxons
    • C. Holy Lightbringer

EDIT NOTE: With GW2; only one GW1 character from that list can be inherited to one GW2 toon at any time.

Everything else will be already customize for each toon; armor, weapons, and so on. Except hero’s; which I think it really does not matter what you do with them. Since they are unlocked for all toon’s on the PvP side anyways.

The second method basically evolves making the titles per-character available to see when they arrive in the HoM. So when Character A goes into HoM it can only see its own titles, and when Character B can access only its titles.

As for everything else (again) it will be still customize to every character, except the heroes. However all of these ideas contend with one HoM.

I like the list idea though; it kind of seems to fit better.

Last edited by sindex; Aug 24, 2007 at 03:03 AM // 03:03..
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